Okay, long car rides with the radio on led to this one.
I have sometimes wondered what it would be like to design your own anime-style game. Something explicitly "this could run in Japan," but not a specific knock-off of any one existing thing. Borrowing from piles of them, though: let's say, something in the henshin genre (because transformation sequences are fun), with a swipe from Persona and JoJo's Bizarre Adventure to give your "remodeled persona" kind of its own strange identity, and perhaps personality. Add the Bleach aspect of special command phrases for transformation, wherein you speak the phrase and then the name of your sword/transformation like "Growl, Haineko." (This is also related to the wonderful Final Fantasy Tactics phrases that characters would sometimes spout when using a technique, like "Legendary sword that kills freely! Asura!")
Then fuse with Song Summoner.
See where I'm going with this?
So, here's how I'd pitch it:
Soul Amplifier: A Game of Sonic Transfiguration
The world is post-cataclysm, sufficiently post- that much of the world is gradually healing. Humans subsist in high-tech enclaves, futuristic versions of Metropolis that have yet to sprawl out over too much of the land as in days of old. In between the enclaves it's Thundarr-esque, and in the enclaves it's generally peaceful, save for the trouble stirred by those with a Pulse.
A Pulse is something a select few have. It's essentially another persona, one that you awaken with a catchphrase, that transforms your body and gives you superpowers. Most Pulses come with a certain warlike attitude, so there are plenty of renegades out there. But at the same time, it also has the power of inspiration. It can amplify your soul, making you stronger, smarter, faster... louder.
The hook? Every Pulse is named after a rock-and-roll song, and the transformation phrase is a snippet of lyric. So it isn't just that you get a snazzy transformation sequence in which you transform into a patch of stylized armored shadow, it's that first you make a gesture and say "I see a red door... PAINT IT BLACK!" The personality, powers and appearance of the Pulse can derive in whatever damn way you like from the song; presumably Rebel Yell would have sonic powers, but its appearance could go any which way. Maybe Killer Queen has stylized armor like a playing card queen, or is white and/or red and/or black like a chess queen, or is just a dangerous-looking female, or even just a dangerous-looking but stylish male.
Why would I want to run this? Well, obviously it's a gimmicky game. But I have a mystery in mind as to just what the Pulses are, and why they manifest the way they do (and why, for instance, Crazy Train would make a powerful Pulse and My Heart Will Go On would be weaksauce at best, if even a Pulse at all). The rest of the justification is that I like superhero games with quirky themes, and this is absolutely one. I would have fun playing with the designs of the various armored forms — does Paradise City look like a white, cathedralesque armored angel? Is Superbeast a quadruped? Certainly I would have to work really hard to run out of ideas for villainous Pulses to throw at the PCs — there's only fucking thousands of potential songs to convert out there. Sure, I need some substance... but this game is about turning the style knob to 11 and breaking it off, and that has its own appeal. I dunno if it would be the kind of campaign that would last for years that I tend to have a habit of running, but I bet you could make a "season" out of it if the players bought in.
Plus also you would get to punch a living representative of your least favorite Creed song right in the goddamn face. I have to think that would be a draw.
I have sometimes wondered what it would be like to design your own anime-style game. Something explicitly "this could run in Japan," but not a specific knock-off of any one existing thing. Borrowing from piles of them, though: let's say, something in the henshin genre (because transformation sequences are fun), with a swipe from Persona and JoJo's Bizarre Adventure to give your "remodeled persona" kind of its own strange identity, and perhaps personality. Add the Bleach aspect of special command phrases for transformation, wherein you speak the phrase and then the name of your sword/transformation like "Growl, Haineko." (This is also related to the wonderful Final Fantasy Tactics phrases that characters would sometimes spout when using a technique, like "Legendary sword that kills freely! Asura!")
Then fuse with Song Summoner.
See where I'm going with this?
So, here's how I'd pitch it:
Soul Amplifier: A Game of Sonic Transfiguration
The world is post-cataclysm, sufficiently post- that much of the world is gradually healing. Humans subsist in high-tech enclaves, futuristic versions of Metropolis that have yet to sprawl out over too much of the land as in days of old. In between the enclaves it's Thundarr-esque, and in the enclaves it's generally peaceful, save for the trouble stirred by those with a Pulse.
A Pulse is something a select few have. It's essentially another persona, one that you awaken with a catchphrase, that transforms your body and gives you superpowers. Most Pulses come with a certain warlike attitude, so there are plenty of renegades out there. But at the same time, it also has the power of inspiration. It can amplify your soul, making you stronger, smarter, faster... louder.
The hook? Every Pulse is named after a rock-and-roll song, and the transformation phrase is a snippet of lyric. So it isn't just that you get a snazzy transformation sequence in which you transform into a patch of stylized armored shadow, it's that first you make a gesture and say "I see a red door... PAINT IT BLACK!" The personality, powers and appearance of the Pulse can derive in whatever damn way you like from the song; presumably Rebel Yell would have sonic powers, but its appearance could go any which way. Maybe Killer Queen has stylized armor like a playing card queen, or is white and/or red and/or black like a chess queen, or is just a dangerous-looking female, or even just a dangerous-looking but stylish male.
Why would I want to run this? Well, obviously it's a gimmicky game. But I have a mystery in mind as to just what the Pulses are, and why they manifest the way they do (and why, for instance, Crazy Train would make a powerful Pulse and My Heart Will Go On would be weaksauce at best, if even a Pulse at all). The rest of the justification is that I like superhero games with quirky themes, and this is absolutely one. I would have fun playing with the designs of the various armored forms — does Paradise City look like a white, cathedralesque armored angel? Is Superbeast a quadruped? Certainly I would have to work really hard to run out of ideas for villainous Pulses to throw at the PCs — there's only fucking thousands of potential songs to convert out there. Sure, I need some substance... but this game is about turning the style knob to 11 and breaking it off, and that has its own appeal. I dunno if it would be the kind of campaign that would last for years that I tend to have a habit of running, but I bet you could make a "season" out of it if the players bought in.
Plus also you would get to punch a living representative of your least favorite Creed song right in the goddamn face. I have to think that would be a draw.
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